Trouble Punk / Yooldo Whitepaper
  • Trouble Punk/Yooldo Whitepaper
    • Release Note
    • Yooldo Platform
      • Vision
      • Strategic Initiatives
      • Partners
    • Trouble Punk: Cyber Galz
      • Game Plot
      • Key Features
      • Gameplay
        • Gameplay Ecosystem Participants
        • Token Reward System & About Inflation
        • Jury Trial Session
        • Types of League
        • Player Matchmaking System
        • NFT Staking
    • Token Economy
      • $YOOL
        • $YOOL Token Metrics
      • $TROB
        • $TROB Token Metrics
    • Technology
    • Project Roadmap
    • Community
    • Disclaimer
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  1. Trouble Punk/Yooldo Whitepaper
  2. Trouble Punk: Cyber Galz
  3. Gameplay

Player Matchmaking System

The player matching system will be implemented by each league – general league, pro league and guild wars. The game will adopt a skill-based matchmaking system that enables players to compete against other players with similar skill levels. The game participation fee will be subject to change according to the player skill level of leagues, which means the higher skill level league would require the higher participation fee and provide higher game rewards.

Also, the game will adopt a skill-based matchmaking system that enables players to compete against other players with most similar skill levels. The MMR(Matchmaking Rate) will be estimated based on statistically-collected data including the following factors:

  • League play with players of similar skill levels

  • Possibilities of players’ skill decrease during their off time

  • Possibilities of playing with multiple game accounts

  • The number of plays to find most suitable skill rating of players

PreviousTypes of LeagueNextNFT Staking

Last updated 2 years ago